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Unlimited Imagination Books is an independent book publishing start up by artist and author Kim Bell. UI Books has published 7 children’s books in 2019 which are all available on Amazon. Kim Bell created his own self publishing book company due to a struggling economy and the lack of livable wage job opportunities in America. He was fired from a job back in 2018 which may have been the best thing that ever happened, since it created a sense of urgency to find a way to make ends meet. Kim Bell used his imagination and started illustrating “ideations” from his sketch books from the past 7 years. After publishing his first book, “Mr. Chicken In the Kitchen” more ideas came to mind and more books were released. Bell has since created a merchandise line based around the Unlimited Imagination Books brand. All merchandise is available online. Thanks again for your support.

Click Here to Purchase Unlimited Imagination Merchandise

Unlimited Imagination Books

This book is a short story about investing and self awareness for kids.  It is recommended that kids read this book and know this information by 10 years old.  This book also contains a word search with investing terminology for kids.

Available on Amazon Now – (paperback) – Click HERE

– The U.S. video game industry generated a record $43.4 billion in revenue in 2018, up 18 percent from 2017, according to new data released today by the Entertainment Software Association (ESA) and The NPD Group.

“2018 was another record setting year for the U.S. video game industry as consumer spending jumped 18 percent to over $43 billion. Whether it was playing on the go on a mobile device or at home on a PC or console, consumers of all ages and interests found compelling content that delighted in 2018,” said Mat Piscatella, video games industry analyst, The NPD Group. “Console, PC, and mobile platforms all saw significant growth, while developing portions of the market like subscription and streaming services gave us a peek into a future full of possibilities for the industry and gamers.”

Both hardware revenue, which includes peripherals, and software revenue across all platforms (console, PC, portable, and mobile), from physical and digital sales, including in-game purchases and subscriptions, experienced record growth in 2018.

U.S. Video Game Industry Revenue20182017Growth Percentage
Hardware, including peripherals$7.5 billion$6.5 billion15%
Software, including in-game purchases and subscriptions$35.8 billion$30.4 billion18%
Total:$43.4 billion$36.9 billion18%

Source: The NPD Group, Sensor Tower

There are 150 million Americans who play video games, making the U.S. video game industry one of the nation’s fastest growing economic sectors. The industry provides more than 220,000 jobs in communities across all 50 states, and more than 500 colleges and universities across 46 states offer programs or degrees related to video games.

Mobile spend data, which includes paid downloads and in-game purchases for mobile and tablet devices through Apple’s App Store and Google Play, was collected from Sensor Tower.

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